Saturday, March 28, 2020

Video Games, Bad Model for Crisis Survival


As an overthinking introvert, I deal with scary things by making plans. (See "In Case of Monsters.") When I learned about the Black Death and Ship Fever in high school, I was scared. I made plans.
Fast forward to 2020 and you'll find me dealing with the newest plague. I have toilet paper, fresh vegetables, and a reasonable level of anxiety. I've done everything I can do to keep the people around me safe and sane. My action plan is solid.

However, what really worries me is other people, using bad plans. This virus is scary enough without people acting like characters in a video game. That is a really bad action plan.
How are people behaving like video game characters? Well, here are the highlights.

Take all the Shinnies

In video games, you take everything that's not nailed down. If it is nailed down, you look for loose boards. Players are encouraged to horde supplies and rare items, 'for future use.' Unless you buy that awesome gun, spell, etc., it just sits there. Or worse, the items will be cycled out by the computer's code. YOU won't have access to it, ever.
In real life, goods flow. Unless there is a widespread infrastructure collapse (I have a plan for that too), people will make, deliver, and sell more toilet paper. You can afford to leave some behind for others.
In a crisis, having a massive stockpile is actually dangerous. People get frustrated and jealous of your garage full of toilet paper. It's not fair you if have a lifetime supply and they're stuck with tamale wrappers. What the people in striking distance think is important. They are in striking distance.

Reputation Score



Games can't code how reputation works. You can hide illegal actions - fudge moral alignment. This is mainly because Non-Player Characters (NPCs) don't network and gossip. Your alignment and its consequences are updated by the game's maths. Rude to a farmer? Got sticky fingers? Just play the numbers and they'll keep selling to you.
In real life, people have long memories and love to gossip. Reputation has uncontrollable ripple effects. It's not just what you did or said - the listener's standards matter. A funny prank in one group maybe be an inexcusable sin in another. You have to be mindful about that.
In a crisis, people don't want to be around risky people. Not just 'can they shoot straight risky'- emotionally risky. A toxic group will get you killed as fast as a zombie horde. Reputation as hard/soft, polite/caustic, straightforward/wily, and selfish/selfless all help people gauge that risk. The skills and supplies you offer will only take you so far.

Build a Castle, Be King


 In post-apocalyptic games like Fallout 4, you build a base, then manage it. It acts as storage for your favorite loot and companions. You make all the major decisions, resource allocation, defenses, decorations, and morale.
In real life, this is called micromanaging. It is stressful on the managers and the 'minions.' There's also the problem that real life people aren't passive/dumb NPCs. This system is only as stable as personality cult, or a dictatorship.
This problem worsens during a crisis. Even if you manage to pull off that 'iron fist in a velvet glove' dictatorship, there are new problems. You can't be everything to everyone. Trying to juggle multiple areas will lead to burnout. Communities work by people sharing the load.

What's Missing


Many people talk about crisis readiness in terms of emergency supplies, tools, and training. I have carried a filter mask, hand-sanitizer, and a water filter in my car for ages. I can cook a whole chicken, tan a cowhide, change a tire, fix drywall, and shoot a gun.
However, the hardest and most vital skill for a crisis is to trust other people. 

COVID-19 scares people because you're only as 'safe' as the sloppiest person you've met. Someone can accidentally infect you. The danger is real.
However, if as a community we collectively wall ourselves into little quarantine bunkers, we still won't survive. The grief and loss are real. Other survivors will remember the kindness and cruelties of their neighbors. 'No man is an island.'
It's time to stop acting like players in a zombie-shoot'em game. Instead, take the risk to be kind. 

Yes, money is tight, jobs are uncertain; however, there are needs you can meet.
Hospitals need blood. The elderly and at-risk need people to drop off medications and groceries. (Your neighbor may need a roll of toilet paper.) It's okay to be scared, but don't claim you can't help. Even if all you can do is Tweet funny cat pictures, do something to push back.


Tuesday, March 10, 2020

Q&A with Sarah Soon

Special Update!

My lovely writing coach Sarah Soon is hosting an authors showcase on the 14th. I'm taking part in it. This also means on the 15th I'll be in introvert burnout mode. However, all 5-ish of my followers don't deserve an empty month.
As part of the event, I did a Q&A for Sarah's blog. It talks about my work in progress Don't Fireball the Neighbors. It has been reposed here for your viewing


Special Content!

Remember that Mary Poppins drawing from last month? Well, Mrs.Soon managed to coax another sketch out of me.
Below is a self-portrait with my two main characters, Celebramar the dragon and Leon the wizard.


Celebramar, Author, and Leon


Q&A with Sarah Soon

1. What inspired you to write your WIP, Dont Fireball The Neighbors? Share briefly how it came about.
Leon, Celebramar, and the world of Mundus started as an oral story I told to my kid brother. As I grew, the stories grew with me. Before I left for college, I had five short works. Life then got complicated.
Skipping over the traumatic back-story, I now want to become a paid, published writer. However, the older stories aren't quite a series. There's lots of inside jokes specific to my family and childhood. That means rewrites. Lots and lots of rewrites. Somehow ended up writing a brand new pilot story. Don't Fireball the Neighbors is the story of how Leon and Celebramar met.
2. Youve shared on your blog that growing up, your parents encouraged you to read, re-enact scenes from your favorite stories, and write. How did your childhood spur your desire to write stories as an adult?
Truthfully, that the desire never stopped. Stories have always meant safety for me. As a child, I was very bright, but very socially awkward. However, through stories, I could see different ways to behave and act. Make-believe isn't just escapism, it can be a learning tool.
Also, telling stories, was much, much easier than just get out there and play with the other kids.I didn't have to triple check my words and tone. The tale had already picked them out. Listening to other people's stories was easier than voicing an opinion on clothes I didn't like or a sport I didn't play.
I socialize by telling stories because I've had years of positive reinforcement from it. I use the written word because it translates my ideas better than me trying to speak or draw. Becoming an author is just trying to turn a lifestyle into a career.
3. Whats a major factor to writing for Middle Grade readers vs. Young Adult readers?
Officially, the difference between the the two genres are how romance, profanity, and violence are shown. I don't cover those in my work. Instead I touch on fraud, prejudice, and bureaucracy. It's hard to use some these themes without draining all the whimsy out of Mundus. (Readers that come for light entertainment don't like it when you soapbox at them.)
Also, I don't know if I can get away with putting 'grown-up' issues in the background of a Middle Grade book. I doubt it'll be an issue for my preteen readers. However, I worry that the parents of those preteens won't buy my work because how I present these issues offends them.
3. Youve got intriguing protagonists in your WIP, Dont Fireball The Neighbors. Tell us about your two main characters especially with the Middle Grade reader in mind.
Celebramar is a large dragon with a larger appetite. Normally, he has a live and let beview about humans. However, they won't let him and his pile of treasure be. Imagine someone swiping the quilt your grandma made and sell it at an antiques auction. Celebramar's patience is about to go up in smoke.
Leon is a wizard who wants to open a magic items repair shop. He would be happy to spend the rest of his life sharpening enchanted swords and patching flying carpets. Instead, Leon is stuck as an unpaid handyman in a half-finished frontier town. Shortages abound and the townspeople are getting frustrated. Leon's weary of demands to just magic it fixed.
4. Madeline Engle said, You have to write the book that wants to be written. And if the book will be too difficult for grown-ups, then you write it for children.What is the main lesson you want your MG readers to take away from this story?
Without spoiling too much of the plot? Basically, walking away is sometimes the better option.
Both Leon and Celebramar deal with several 'rude' neighbors. Both main characters have the power to be very dangerous. Leon is a professional wizard. Celebramar can literally spit fire when mad. However, setting your problems on fire isn't always the best way.
5. What do you have next after you publish this story?
Take the criticism and reviews with a grain of salt. Focus on the next story.
I want to expand on the world of Mundus. So I'm actually rewriting that first oral story. Celebramar and Leon will visit the big city... and Celebramar will mistake a zoo for a buffet.